Posts Tagged ‘Mario’
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Filed under Game Profiles
Collisionless Platform Example
Have you ever wanted to make a platfrom game, but got frustrated by how messy all the collision events were? Try this example. A little note: You can create more wall objects of different sizes, and have their parent be obj_ground, and it’ll work.
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Triple Jump Mario 64 Style in 2D
This is an example of a triple jump Mario style as seen in Super Mario 64. If you quickly jump 3 times in a row he will jump a little higher each time reaching his maximum height on the 3rd jump. You have to quickly press the jump key again after landing to jump higher on the next jump. This download includes both a .gmd for Game Maker 5x and a .gm6 for Game Maker 6x
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