Archive for the ‘Examples’ Category:

TheSnidrs Mode 7

Written on November 13th, 2009 by adminno shouts
This is a 3d engine not using GM’s d3d functions. Use it to emulate the SNES’ background scaling mode 7. It can also be used in oldschool maze games. Here’s my fake 3d version of Mark Overmars’ 3d tutorial, ” DOOM “

TheSnidrs Topdown\Platform Fake 3D

Written on November 13th, 2009 by admin2 shouts
This is my w3D engine (short for wannabe 3d), a fake 3d engine perfect for platformers and topdown games. The engine is simple to use, as long as you know how to use the draw event.

Horizontal View lock while Falling

Written on November 3rd, 2009 by adminno shouts
An example of how to lock the horizontal view that follows the player during certain conditions. Best described as what is seen in 2D Metroid games, where, the view follows until she goes in to the tall vertical tunnels, then it does not move left or right only up and down.

Particle Effects

Written on October 10th, 2009 by adminno shouts
A bunch of really neat particle effects… I’m not sure, but I think it includes a curser script in there, too. Updated 6/18/06, fixed 6/24/06 Wow, rated 4/5. OMG FIXED!! AGAIN!! I added some popcorn and an explosion that looks like crap. The popcorn is fun. Originally Uploaded by Hootie Hoo
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Cheat Code Example

Written on October 10th, 2009 by adminno shouts
This is a small example showing you how to add cheat codes to your game, when you press th “C” key a small box will pop up asking you to enter a cheat code. This could also be modified for a simple password. The ZIP Contains both a 5.3 version and a 6.1 version of the file.

Collisionless Platform Example

Written on October 10th, 2009 by adminno shouts
Have you ever wanted to make a platfrom game, but got frustrated by how messy all the collision events were? Try this example. A little note: You can create more wall objects of different sizes, and have their parent be obj_ground, and it’ll work.

Context Menu Example

Written on October 10th, 2009 by adminno shouts
This is a small example of how to use the little pop up menu in GM that is similar to the Right Click context menu in Windows. Example is fully commented. This download includes both a .gmd for GM 5x and a .gm6 for GM 6x
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Double Jump Example

Written on October 10th, 2009 by adminno shouts
This example shows a way of doing a double jump where you can quickly jump a second time when the player reaches the top of his first jump. This download includes both a .gmd for Game Maker 5x and a .gm6 for Game Maker 6x
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Multiple Status\Health Bars

Written on October 10th, 2009 by adminno shouts
This example shows how to use variables and GML to create multiple health bars on the screen without using the built in health variable. This can help you add more depth to your game, and they can be used for many uses besides just health!
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Invincibility On Collision

Written on October 10th, 2009 by adminno shouts
Learn how to make your player invincible and blink for a short time when you collide with an enemy object for a short period of invincibilty.
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