Published on December 15th, 2009no comments

Techno Metal button set for game title screens includes save, load, etc buttons as well as some blank buttons. Buttons have 3 states, on/off/unavailable. BONUS – Log in to get the PSD.
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Published on December 13th, 2009no comments

Sandy recently announced that they will be updating the framework of the YoYo Games website, and if all goes well they will follow that up with Game Maker Competition #5 ...
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Published on November 20th, 2009no comments

Today I uploaded sabriath’s Last Stop For Multiplayer Learning tutorial to the site. The guide is intended to teach you how to use 39ster’s 39dll to set up multiplayer connections and online interaction.
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Published on November 19th, 20093 comment

Looks like we have seen the end of one of the most popular file hosting sites in the GMC. Today, Will Host For Food admins posted this message on the ...
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Published on November 13th, 2009no comments

This is a 3d engine not using GM’s d3d functions. Use it to emulate the SNES’ background scaling mode 7.
It can also be used in oldschool maze games.
Here’s my fake 3d version of Mark Overmars’ 3d tutorial, ” DOOM “
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Published on November 13th, 20092 comment

This is my w3D engine (short for wannabe 3d), a fake 3d engine perfect for platformers and topdown games.
The engine is simple to use, as long as you know how to use the draw event.
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Published on November 3rd, 2009no comments
An example of how to lock the horizontal view that follows the player during certain conditions. Best described as what is seen in 2D Metroid games, where, the view follows until she goes in to the tall vertical tunnels, then it does not move left or right only up and down.
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